********************************************************************** twUtils v0.7 - RtCW Utilities MOD (Dec/11/2003) towofu: towofu@nifty.com web(Japanese): http://towofu.s5.xrea.com/rtcw/ web(English) : http://towofu.s5.xrea.com/rtcw-e/ ********************************************************************** ======================== WHAT IS THIS MOD ======================== This MOD work as replacement for cgame.dll and provide some useful features and demo playing enhancements. ======================== USAGE ======================== - Make new folder by your favorite name and extract all files to there. ex) C:\Program Files\Return to Castle Wolfenstein\twUtils If server is unpure, it'll work in main/shrub folder. - Launch MOD in game menu and play demo. - I force recommend to use WDP the cool demo play utility. It doesn't support dm_60 officially, but I love it. Add "+set fs_game twUtils" to WDP's cfg file then you can launch demo with MOD easily. You can find WDP on rtcwfiles.com http://www.rtcwfiles.com/file.info?ID=2826 ======================== LIST OF CVAR ======================== - tw_DrawLocation 0-3 - tw_teamColored 2 - tw_fragMsg 0-1 - tw_Reticle 1-3 - tw_portrait 0-2 - tw_treasureIcon 0-1 - tw_drawZoomSize 0-1 - tw_exSounds 0-2 - tw_headshotMark 0-* - tw_spawntimer 0-1 - tw_headSound 0-1 (v0.6 NEW) - tw_speedmeter 0-1 (v0.7 NEW) ======================== FEATURES ======================== * Speed-o-meter tw_speedmeter 1 Show speed-o-meter. * Headshot Sound tw_headSound 1 Play sound when your headshot hit. * Headshot Effect tw_headshotMark greater than 1 (default: 330241) value must be calculated by following formula: value = Duration x 65536 + Width x 256 + Count Duration: 1 = 0.1sec Width: effect size Count: number of effects That is default value 330241 means Duration 5(0.5sec), Width 10, Count 1. * Spawn tiemr tw_spawntimer 0 to 1 (default * Show location name (only while playing demo) tw_DrawLocation 0 to 3 (default 2) if you don't have top 8 score in the team, location name will be "unknown". * Team colored frag messages. tw_teamColored 2 (default 2) * Alter reticle of mauser tw_Reticle 1 Use another reticle. tw_Reticle 2 Show zoomed size. tw_Reticle 3 Enable both of 1 and 2. * Change frag message Just change "A was killed by B's sniper rifle" to "A was sniped by B's Mauser". tw_fragMsg 0 to 1 (default 1) * Show portrait tw_portrait 1 Show portrait. tw_portrait 2 Show portrait by player name. If you set 1 portrait will be face of speaker's class. Also you can use "player name sensitive" portrait, make jpg file to gfx/twUtils by above rules. - File name must be "portrait_PLAYERNAME.jpg". - In addition following 11 characters MUST be replaced with underbar "_". " * , . / : ; < > ? | ex)If player name is **Wolf.Player**[MOD] __Wolf_Player__[MOD].jpg is file name. - 128x128 may be good size for image. Larger size or too many files may cause problems. * Show objective icon on team overlay. (temporarily disabled) tw_treasureIcon 0 to 1 (default 1) Will not work good while playing demo. ======================== HISTORY ======================== Dec 11, 2003 v0.7 - Added Speedometer. May 24, 2003 v0.6 - Added headshot and headshotkill sound. May 19, 2003 v0.5 - Added headshot effect options. - Modified cvar tw_Reticle. - Fixed icon problem of v0.4. May 15, 2003 v0.4 - Added headshot effect. - Added spawn timer. - re-enabled tw_treasureIcon Mar 15, 2003 v0.3 - Added chat portrait. - Fixed location name position. Mar 01, 2003 v0.2 - Now tw_teamColored works only as 0 or 2. - Disabled tw_treasureIcon. Jan 16, 2003 v0.1 - 1st Released.