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Details for Client Features
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cg_damageBlood (Default: 1.0)Set alpha value for damage Blood.
Note: Both of values will be automatically capped to Server settings. So you just set values what you want. cg_drawClassLimit (Default: 0)
0: Draw nothing. cg_drawLocation (Default: 0)Set cvar for drawing method as bitflags.
0: Draw nothing. cg_drawSpawnTimer (Default: 1)If 1, draw reinforcement timer by the timelimit. cg_exObituary (Default: 1)If 1, use alter obituaries. Purple text for teammate's death, Blue text for enemy's death. cg_drawFmgIcons (Default: 1)If 1, draw HUD icons for Engineer's helmet, anti smoke ability and so on. cg_noComplaintPopup (Default: 0)If 1, complaint popup will not be shown. In other words, you will automatically press F2.
Please note that this is just fun feature, because it doesn't brighten the dark room itself. Only work for the players and some stuff.
flash
Open console then use callvote commands with following options.
You can type "callvote" to see usage. cg_drawNextWeapInBank (Default: 2)1: Draw next weapon in the active bank. 2: Draw all of weapons in the active bank.
stats Open console and type: /stats then you can see your statistics. cg_sniperReticle (Default: 0)Set Bitflags for Sniper Reticle type.
0: No change I note sample bind script to change it in game easily.
set RET_00 "cg_sniperReticle 0; set RET vstr RET_01" set RET_01 "cg_sniperReticle 1; set RET vstr RET_02" set RET_02 "cg_sniperReticle 5; set RET vstr RET_03" set RET_03 "cg_sniperReticle 3; set RET vstr RET_04" set RET_04 "cg_sniperReticle 7; set RET vstr RET_05" set RET_05 "cg_sniperReticle 9; set RET vstr RET_00" set RET vstr RET_00 bind x "vstr RET" |
Details for Server Features
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g_allowDropWeapon (Default: 0)If 1, Engineers and Medics can drop their primary wewapon and can pickup MP40/Thompson/Sten as Soldiers and Lts do.
This weapon has two parameters "Health" and "Damage". When grenade hit players it subtract "Damage" value from player's health and its own "Health". It will be repeated until "Health" become 0 or it's timestamp.
g_announceObjectives (Default: 1)If 1, objective announcements are enabled.
g_bounceGrenades (Default: 0)If 1, grenades and airstrike can become bouncy like superball.
g_bounceRockets (Default: 0)If 1, panzer-rocket reflect on walls or water surface.
1: Health pack Ammo pack no longer supplies this grenade since v0.12 g_headshotVenom (Default: 0)If 1, Venom can do headshot.
g_maxMauser (Default: -1)g_maxPanzer (Default: -1)g_maxVenom (Default: -1)g_maxFlamer (Default: -1)g_maxMedic (Default: -1)g_maxEngineer (Default: -1)g_maxLt (Default: -1)Set maximum number of each class and heavy weapon.
-1: No limitation. g_noJumpingAimSpread (Default: 0)If 1, jumping no longer make aim bad. This is for g_weaponFeedbacks and flying fight for fun. g_panzerFeedback (Default: -64)Change feedback when players shoot Panzerfaust. If value is greater than 0 players are pushed to forward.
g_pierceSniper (Default: 0)If 1, Sniper shot pierce walls and players. Damage of pierced bullet will be reduced away. Also it depends on material of the wall how easy to pierce. g_pierceVenom (Default: 0)If 1, Sniper shot pierce walls and players. Damage of pierced bullet will be reduced away. Also it depends on material of the wall how easy to pierce.
g_sniperHeadshotDeath (Default: 0)Set sniper's headshot damage options as Bitflags.
1: Headshot force players to die. 1 is used in combination with g_pierceSniper. That is, even if damage of pierced bullet isn't enough, headshot always kill players. It has been bitflags since v0.12. g_shove (Default: 0)If this value is greater than 0, players can shove their teammates. Around 512 may be good for decent play.
g_allowFlashlight (Default: 0)If 1, allow players to use Flashlight. g_voteFlags Allow Client Vote for FMG settings. This cvar is shared with original vote, so you must set Bitflags in addition to original value.
256: Allow vote for Weapon Feedbacks. g_allowGelSoldier (Default: 0)g_allowGelLt (Default: 0)g_allowGelMedic (Default: 1)g_allowGelEngineer (Default: 1)Set if each class has Gel Gun at spawn. NOTE: All classes can pick up dropped Gel Gun independent of settings.
1: Gel Gun affect teammates. shuffle_teams This command shuffle teams and restart the match. fun_match This command load fmg_fun_match.cfg and restart the match.
Also server can make players to call vote for prepared settings. g_snipers (Default: 0)By changing this value you can make only snipers match. NOTE: This value can be called vote by players.
1: All players will spawn as a Soldier with a Mauser.
g_pickupClip (Default: 1)If 1, players can pick up dropped weapon's clip ammo. g_homingRocket (Default: 0)If 1 or 2, panzer rocket is homing target enemy. (Different type of homing)
g_runningScope (Default: 0)If 1, players can snipe even when they are running or jumping. g_keepChargebar (Default: 0)If 1, when player spawns, it doesn't full charge and keep value.
g_randomSpawn (Default: 0)If 1, randomize respawn time. This will avoid easy spawn killing on some maps that have same spawn time for both teams. |
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