v0.27 (Oct 16, 2004) =========================================================== FEATURES/GAMEPLAY - Now engineers can attack "lower body" by pliers. g_tinkoPliers - Added drop pliers option when engineers die. (Other players can pick it up) g_dropPliers (set drop percent 0.00 - 1.00) EAltfire of pistol is 3 round burst. g_altPistol OTHERS - Server/Client Version check is Enabled(v0.27). v0.26 (Sep 04, 2004) =========================================================== FIXES - Fixed incorrect knife angles of third person view. - Fixed g_altMP40 didn't affected. OTHERS - Server/Client Version check is Enabled(v0.26). v0.25 (Sep 03, 2004) =========================================================== FIXES - change cvar name g_allowBackPanzer to g_altPanzer. FEATURES/GAMEPLAY - Expanded alt fire weapons. g_altMP40 shotgun g_altThompson silenced, piercing, lower fire rated g_altKnife throwing knife g_altPanzer back fire Set following bitflags to allow alt-fire for individual classes. S:1 M:2 E:4 L:8 - Added g_altKnifeNum for initial knife count when respawn. - Added option for altThompson. g_pierceThompsonPR g_pierceThompsonDR - Added g_teamChangeTime Set time for "before joining new team" OTHERS - Server/Client Version check is Enabled(v0.25). - HTML document has been replaced with text one. - Modified default cfg files. v0.24 (Aug 27, 2004) ============================================================= FIXES - Fixed objects couldn't be broken by bullets when headshot mode is on(g_train 8). - Added some important server settings to fmg cfg files. GAMEPLAYS/FEATURES - Added Back fire panzer. g_allowBackPanzer Please bind "+useitem" to shoot this weapon. (use like "alt fire") example: bind MOUSE2 "+useitem; weapalt; followprev" NOTE: "+useitem" should be the first command of the bind or your fire will be locked. - Added warmup damage. g_warmupDamage - Now players can use /kill command in warmup. - Added "Enemy Revive" option for medic. g_enemyRevive 1: They can revive enemies only in warmup. 2: They can revive enemies even when playing. - Added item ratio option for gamble grenade. Then g_ggFlags is no longer used. g_gamble_noitemRatio 3 g_gamble_healthRatio 4 g_gamble_ammoRatio 4 g_gamble_weaponRatio 3 g_gamble_dynamiteRatio 3 g_gamble_grenadeRatio 2 g_gamble_rocketRatio 1 In this case rates should be 3:4:4:3:3:2:1. - Added individual vote flags for FMG. vote_allow_weaponFeedback "1" vote_allow_bounce "1" vote_allow_lightsaber "1" vote_allow_shuffleTeams "1" vote_allow_config "1" vote_allow_warmupDamage "1" vote_allow_enemyRevive "1" OTHERS - Server/Client Version check is Enabled(v0.24). v0.23 (Aug 22, 2004) ============================================================= FIXES - Fixed incorrect announcement of capturing spawn flag in mp_trenchtoast. - Fixed memory issue. - Fixed hit sound didn't affect when using non-piercing MG42. FEATURES - Added option for spectator chat. g_allowSpecChat (if 1, spectators can talk to players) - Added voice "oops!" to team chat. - Added silent option for sneak game. g_sneak 1: never play weapon select sound. - Added option for duration of antismoke pack. g_antiSmokeTime (default is 10sec) OTHERS - Server/Client Version check is Enabled(v0.23). v0.22 (Aug 18, 2004) ============================================================= FIXES - Fixed server crash issue caused by piercing weapons. - Added option for max pierce count. g_pierceMax (default&recommended value is 20) NOTE: This is not for fun but for debug, so that it will be removed when beta release. FEATURES - Added option for bullet mark distance. cg_markDist (default: 386) - Added option for weapon selection method when there are some weapons in a bank. cg_resetBankWeapon (default: 1) 1: When player respawn, bank weapon is set to default one. 2: When bank change, first weapon in the bank is set to default one. OTHERS - Server/Client Version check is Enabled(v0.22). v0.21 (Aug 15, 2004) ============================================================= FEATURES - Added option for aim trainning (bitflag) g_train 1: Allow hit sound. g_train 2: Allow headshot sound. g_train 8: Headshot damage only. (NOTE: Weapons that don't have headshot ability cause normal damage) Sound may affect only when both g_train and cg_train(client option) are active. EAdded pierce option for MG42. g_pierceMG42 EAdded option for pierce powers. g_pierceVenomPR g_pierceVenomDR g_pierceSniperPR g_pierceSniperDR g_pierceMG42PR g_pierceMG42DR PR/DR means Pierce Reduction scale/Damage Reduction scale. The default value is 1.0. So that if the scale is lower than 1.0 weapon will become more powerfull. OTHERS - Server/Client Version check is Enabled(v0.21). v0.20 (Jun 26, 2004) ============================================================= FEATURES - Now server admin can prepare up to 32 Game rules. All of *.cfg files in "fmg/cfg" folder may be listed on the menu "Callvote > Rule" and players can vote for game rule. (To share rules among server and players, please distribute pk3 file including cfgs.) Please see cfg/*.cfg files for g_voteFlags info. - Since new rule vote, public_match, fun_match, snipers vote has been removed. OTHERS - Server/Client Version check is Enabled(v0.20). v0.19 (Apr 17, 2004) =========================================================== FIXES - Reduced smoke grenade CPU usage. - Fixed dynamite odd behaviors when g_homingRocket is on. - followprev command no longer kill players. (original's intentional?) - Fixed unintentional bullet tracer of piercing weapon. FEATURES - Added option for random spawn time. - Added option for zero chargebar on spawn. - Added option for keep chargebar on spawn. - Added option for engineer's anti-flash helmet. OTHERS - Balanced fmg_public_match.cfg. - Server/Client Version check is Enabled(v0.19). v0.18 (Apr 10, 2004) =========================================================== * This release is server side only. FIXES - Improved homing rocket code. - Changed cvar gamename from "main" to "fmg" FEATURES - Added option for homing rocket velocity. - Added option for homing teammates. OTHERS - Renamed features-e.htm to settings-e.htm - Server/Client Version check is Enabled but it's compatible with v0.16. v0.17 (Apr 09, 2004) =========================================================== * Private release. FIXES - Fixed homing rocket server crash issue. - Fixed issue homing didn't affect to some players. OTHERS - Server/Client Version check is Enabled but it's compatible with v0.16. v0.16 (Mar 31, 2004) =========================================================== FIXES - Fixed picking up Venom clip ammo problem. - Fixed problem bounding dynamite could not be planted. FEATURES - Added option for enable running Sniper Scope. - Added option for homing panzer rocket. OTHERS - Server/Client Version check is Enabled. - Changed Antismoke pack model. v0.15 (Mar 22, 2004) =========================================================== FIXES - Fixed pickup weapon problem of snipers mode. - Fixed problem when pickup cilp ammo of GelGun and FlameThrower. - Removed "Deaths" from intermission award screen. OTHERS - Limited unintentional voice chat. - Save net bandwidth of Smoke Grenade. - Now background of intermission award screen is darker for readability. v0.14 (Mar 17, 2004) =========================================================== FIXES - Fixed pierce bullet weapon issue of v0.13. v0.13 (Mar 15, 2004) =========================================================== FIXES - Fixed unintentional sound for Anti Smoke Pack. - Fixed unintentional player model when he hit class restriction. - Fixed Mauser 3rd person model that didn't have scope. (original issue) - Changed Allied Engineer's initial thompson ammo 32 to 30. (original issue) FEATURES/GAMEPLAY - Added Sniper Reticle changing option. - Now objective announcement shows correct objective names. (especially for spawn/cp flags) - Reduced piercing weapon power. - Added option and vote for Only Snipers Match. - Modified Flashbang browup method. - Modified how cg_drawClassLimit shows number of players. - Added Option for picking up dropped weapon's clip ammo - Added option for Anti Smoke Pack chargebar spending factor. OTHERS - Now it checks version mismatch between server and client. - Added new server info cvar named "mod_version". - Now end round screen shows Awards. v0.12 (Mar 03, 2004) =========================================================== FEATURES/GAMEPLAY - Added Shuffle Teams function. - Now two default settings for Fun match and Public match can be loaded by admin's command or players's vote. - Added some new callvote commands. - Now players can check their statistics by "stats" command in console. - Now it shows awards at the end of round. - Added spending Chargebar option for Flashbang and Gib Grenade (NOTE: Engineers can throw the grenade by spending 2/3 chargebar). - Added new option if ammo pack supplies Flashbang and Smoke Grenade. - Now ammo pack no longer supplies Gamble Grenade. - Now g_sniperHeadshotDeath is bitflags. OTHERS - Refreshed textures for grenades. I thank to usada for his texture work. v0.11 (Feb 22, 2004) =========================================================== FIXES - Fixed problem when Engineer/Medic picked up a weapon. - Fixed unintended animation after throwing a smoke grenade. - Added muzzle flash for Gelgun. FEATURES - Added new client option for dazzling color of flash grenade. cg_flashDamageColor v0.10 (Feb 19, 2004) =========================================================== FIXES - Fixed problem Piercing weapons doubled corpses. - Gib-Grenade damage didn't effect to corpses. - Reduced difference of Smoke visual depended on client's FPS. FEATURES - Added abilities to See-Through smoke. g_antiSmokeBinoculars g_antiSmokeEngHelmet g_antiSmokeMedKit - Now Server and Client can adjust damage blood/flash alpha. cg_damageBlood, cg_damageFlash, g_damageBloodMin, g_damageFlashMin - Added powerup icons on UI(Engineer's helmet, antiSmoke and so on). cg_drawFmgIcons - Now client can draw Next Weapon Icon(s) on the active bank(for selectability for many grenades). cg_drawNextWeapInBank - Now Engineers and Medics can drop their Primary weapon. g_allowDropWeapon - Added Gel-Gun it has few effects. g_allowGelSoldier/g_allowGelLt/g_allowGelEngineer/g_allowGelMedic/g_friendlyGel - Added spending Chargebar option for Smoke-Grenade(note: Engineers can throw the grenade by spending 2/3 chargebar). g_sgChargeTimeFactor - Modified Toss Items on Die. OTHERS - Added extra callvote functions for FMG features. g_weaponFeedbacks callvote weap_feedback g_bounce** callvote bounce g_lightsaber callvote lightsaber v0.09 (Feb 11, 2004) =========================================================== FIXES - Fixed problem Lightsaber often hit attacker himself. FEATURES - Added "Force Limbo" option when killed by Sniper's headshot. v0.08 (Feb 08, 2004) =========================================================== FEATURES - Added Venom Headshot option. FIXES - Pierced Venom bullet gave 2x damage to player by the wall. - Fixed bad venom obituary of 0.07. v0.07 (Feb 07, 2004) =========================================================== FEATURES - Added Gamble-Grenade that spawns random items on explode. - Now Sniper Rifle bullet can pierce the walls/players(like Venom). - Now Panzerfaust reflect on the walls/water surfaces. - Added "No Jumping Aim Spread" option for fun flying battle. FIXES - Fixed some problems of pierced Venom bullet. - Leaned player was not effected by Flash-Grenade. - Fixed bounce issue of Gib Grenade. OTHERS - Fixed features.htm lack of description for objective-announcements. v0.06 (Feb 02, 2004) =========================================================== FEATURES - Now Venom bullet can pierce the walls/players. - Added Heavy Weapon/Class restrictions. - Added display option of Heavy Weapon/Class restrictions for clients - Added Flashlight. OTHERS - Now archive includes features.htm for better reference. v0.05 (Jan 27, 2004) =========================================================== FEATURES - Added Gib Grenade that can pierce players. - Now you can change Lightsaber damage. - Added dynamic light for Lightsaber. - Now Engineer's helmet can reduce Flash-Grenade effect. - Added dynamic light for explode of Flash-Grenade - Now cursor hint on teammate shows Ammo value. - Added announcements of objectives on the chat/console. - Added "No Complaint Popup" option for clients. - Now you can see your name on the teamoverlay whether you are ranked in top 8 players or not. - Added arrow mark at your positon on the teamoverlay. - Added "Show your Location" feature from twUtils(my another mod). - Changed color of reinforcement timer. FIXES - Removed reflect light simulation of Flash Grenade, because of performance issue. - Unintentional Objective icon on the player. v0.04 (Jan 25, 2004) =========================================================== - Private release. Histories were merged into v0.05. v0.03 (Jan 18, 2004) =========================================================== FEATURES - Added shoving teammates(Use key). - Now players full of ammo never pick up ammo. - Added Fun features Lightsaber / Bounce Grenades / Bounce Items / Bounce Players / Weapon Feedbacks(Now you can fly) / Changing Panzer Feedback v0.02 (Jan 07, 2004) =========================================================== FEATURES - Added Flash-Grenade. FIXES - g_sg***Max was ignored when picked up an ammo. - 5 seconds counted grenade didn't spend ammo(1.41 issue). - Version number wasn't correct on the loading screen(1.41 issue). OHTERS - Added MOD version on the loading map screen. v0.01 (Jan 01, 2004) =========================================================== FEATURES - Added Smoke-Grenade - Colored Obituaries from twUtils(my another mod). - Added reinforcement timer.