Client Settings v0.27 Oct 16, 2004 What's Bitflags? ===================================================== Please let me omit details, but it's easy to use. All you need to do is adding all numbers which you want to enable. for instance, there are 4 options like: 0: Eat nothing 1: Sushi 2: Tenpura 4: Sukiyaki If you want to eat Sushi and Tenpura so set 3 (= 1 + 2) or if you need Sushi and Sukiyaki then set 5 (= 1 + 4). Commands ============================================================= +useitem Command for alt fire. Bind like this: bind MOUSE2 "+useitem; weapalt; followprev" NOTE: If you use more than one command in a bind, "+useitem" should be the first command of the bind or your fire will be locked. flash Command for flashlight. Bind like: bind n "flash" stats Print your stats to console. Settings (cvars) ===================================================== cg_drawNextWeapInBank (default 2) 1: Draw next weapon icon in the active bank. 2: Draw all of weapon icons in the active bank. cg_flashDamageColor (default 0.8 0.8 0.8) Change dazzling color when you are taking Flashbang effect. Set 0 to 1.0 of RGB values separated by space. ie) cg_flashDamageColor "0.7 0.7 0.5" (light yellow) cg_resetBankWeapon (default 1) Select weapon changing method when there are some weapons in a bank. 1: When player respawn, bank weapon is set to default one. 2: When bank change, first weapon in the bank is set to default one. cg_train (default 3) Bitflags for aim training sounds. If server allows, 1: Play hit sound. 2: Play headshot sound. cg_damageBlood (default 0.5) cg_damageFlash (default 0.5) Set alpha value for damage Blood/Flash when you are taking damage. Note: Both of values will be automatically capped to Server settings. So you just set values what you want. cg_drawClassLimit (default 1) Draw status of heavy weapon/class restrictions 0: Draw nothing. 1: Draw heavy weapon restrictions. 2: Draw heavy weapon and class restrictions. cg_drawLocation (default 0) Draw location name you are at cg_drawLocation (Default: 0) Bitflags are 0: Draw nothing. 1: Draw small text on the right bottom. 2: Draw large text on the center when you are entering new location. cg_drawSpawnTimer (default 1) Draw reinforcement timer. cg_exObituary (default 1) If 1, print colored obituaries. Purple text for teammate's death, Blue text for enemy's death. cg_drawFmgIcons (default 1) If 1, draw ability icons as Engineer's helmet, anti smoke and so on. cg_noComplaintPopup (default 0) If 1, complaint popup will not be shown. In other words, you will automatically press F2. cg_markDist (default 386) Option for bullet mark distance. cg_sniperReticle (default 0) Bitflags for Sniper Reticle type. 0: No change 1: Draw detail lines 2: Change line color to Green 4: Draw center Red dot 8: Snooper mode Example Settings ===================================================== // bind alt fire bind MOUSE2 "+useitem; weapalt; followprev" // Damage boold/flash seta cg_damageBlood "0.5" seta cg_damageFlash "0.5" // Draw stats of Heavy weapon/Class restrictions seta cg_drawClassLimit "1" // Draw location seta cg_drawLocation "3" // Draw reinforcement time seta cg_drawSpawnTimer "1" // Colored obituaries seta cg_exObituary "1" // Draw ability icons seta cg_drawFmgIcons "1" // Disable TK complaint popup seta cg_noComplaintPopup "1" // Draw weapon icons in a bank seta cg_drawNextWeapInBank "2" // Set initial weapon in a bank seta cg_resetBankWeapon "1" // dazzling color of Flashbang seta cg_flashDamageColor "0.8 0.8 0.8" // Bind for flashlight bind n "flash" // Play hit/headshot sounds seta cg_train 3 // Bullet mark distance (default 386) seta cg_markDist "386" // cycle cg_sniperReticle by one key // 1: Detail Lines // 2: Colored Lines // 4: Red Center Dot // 8: Snooper set RET_00 "cg_sniperReticle 0; set RET vstr RET_01" set RET_01 "cg_sniperReticle 1; set RET vstr RET_02" set RET_02 "cg_sniperReticle 5; set RET vstr RET_03" set RET_03 "cg_sniperReticle 3; set RET vstr RET_04" set RET_04 "cg_sniperReticle 7; set RET vstr RET_05" set RET_05 "cg_sniperReticle 9; set RET vstr RET_00" set RET vstr RET_00 bind x "vstr RET"